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DTSTART;TZID=America/Denver:20210511T100000
DTEND;TZID=America/Denver:20210511T113000
DTSTAMP:20260424T133354
CREATED:20210421T222511Z
LAST-MODIFIED:20210518T154322Z
UID:21761-1620727200-1620732600@x-reality.humspace.ucla.edu
SUMMARY:How Inclusive Design Enhances the Customer Experience
DESCRIPTION:On Tuesday\, May 11th at 10:00am PST / 1:00pm EST\,  VRARA LA will host an online event exploring VR/AR and Accessibility. \nHow Inclusive Design Enhances the Customer Experience \nREGISTER HERE \nModerator\nJoe Devon\, Co-Founder Global Accessibility Awareness Day + Co-Founder\, Diamond \nPanelists\nMatt King\, Accessibility Specialist in UI Engineering at Facebook \nChristopher Patnoe\, Head of Accessibility Programs and Disability Inclusion\, Google \nRegine Gilbert\, XR Access \nAndreas Forsland\, Founder\, CEO\, Cognixion \nAbout the Webinar\nApproximately 15 percent of the world’s population have a disability\, according to the World Health Organization\, which means that more than one billion people could face daily challenges when using digital products. When designers and developers think of their end user\, do they have inclusive design in mind? Given that immersive technology faces its own adoption challenges\, what should be considered when building inclusive experiences\, and can accessibility actually enhance a customer’s experience? \nOur panel will walk you through what to consider when building an XR experience with inclusive design in mind. They will guide attendees through a user’s journey and discuss a key element that Inclusive Design brings: Ease of Use. Inclusive design not only makes your product available to the accessibility community\, but enhances the overall customer experience to make your product scale. \nWebsite: www.thevrara.com/la-chapter \n  \n 
URL:https://x-reality.humspace.ucla.edu/event/21761/
LOCATION:Online
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/VRLA.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20210511
DTEND;VALUE=DATE:20210513
DTSTAMP:20260424T133354
CREATED:20210421T223523Z
LAST-MODIFIED:20210421T223523Z
UID:21765-1620691200-1620863999@x-reality.humspace.ucla.edu
SUMMARY:VIVECON 2021
DESCRIPTION:VIVECON 2021 is an introduction to Next-Level VR. Over two days\, you will experience exciting new products with the most comprehensive VR solutions provided only by HTC VIVE. \nTime and Date \n17:00 London\, May 11 and May 12 \n12:00 New York\, May 11 and May 12 \n09:00 San Francisco\, May 11 and May 12 \nREGISTER HERE
URL:https://x-reality.humspace.ucla.edu/event/vivecon-2021/
LOCATION:Online
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/VIVECON_2021.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20210429T150000
DTEND;TZID=UTC:20210429T163000
DTSTAMP:20260424T133354
CREATED:20210413T000536Z
LAST-MODIFIED:20210429T210212Z
UID:21737-1619708400-1619713800@x-reality.humspace.ucla.edu
SUMMARY:XR in the Arts and Humanities
DESCRIPTION:XR in ARTS and HUMANITIES\nDate: Thursday\, April 29\, 2021 \nTime: 3:00pm Pacific \nAgenda \nThis FREE webinar showcases the UCLA XR Initiative (XRI)\, and projects by its associate faculty in the Arts and Humanities. Working with XR technologies of virtual (VR)\, augmented (AR)\, and mixed (MR) realities\, their work spans research\, performance\, app development\, and classroom pedagogy. Individual speakers and teams will give lightning talks on the following topics:\n– Teaching app for the research of 3D films in VR\n– Creative VR projects designed to catalyze reflections on a diverse UCLA campus community\, and individual stories by people living with HIV\n– Architectural reconstructions of historic Theaters in Downtown LA with AR\n– Experimental multimedia performance with MR\n– VR app concept for writing in a 360 space\n– Classroom pedagogy with VR \nRESOURCES\nExplore on your own! VR Hubs Environment \nYoutube Playlist of Presentation Videos \nVideo Presentation Transcripts \n\nClick Here for Team and Project Details \nLINK TO REGISTER: \nhttps://tdg.ucla.edu/xr-arts-and-humanities \nLINKS TO SOCIAL MEDIA POSTS to Share and Like \nFB         LinkedIn        Twitter        Instagram
URL:https://x-reality.humspace.ucla.edu/event/xr-in-the-arts-and-humanities/
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/01.png
ORGANIZER;CN="TDG":MAILTO:info@tdg.ucla.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Denver:20210414T173000
DTEND;TZID=America/Denver:20210414T183000
DTSTAMP:20260424T133354
CREATED:20210414T215740Z
LAST-MODIFIED:20210414T222126Z
UID:21751-1618421400-1618425000@x-reality.humspace.ucla.edu
SUMMARY:FUTURES IN STORYTELLING: VIRTUAL REALITY AND ACCESSIBILITY
DESCRIPTION:  \nJoin UCLA Arts for a conversation on the future of storytelling in virtual spaces and how new creators are harnessing this evolving technology to expand accessibility. \nThe conversation will be moderated by Jenna Caravello\, Assistant Professor\, Design Media Arts\, and will include Aaron Koblin\, M.F.A. ’06\, Co-Founder and President\, Supernatural/Within; Joshua To\, B.A. ’05\, Director\, Design-Hardware & Services\, Google; and Samantha Gorman\, Co-Director\, Tender Claws. \nThis event is presented by the UCLA School of the Arts and Architecture Office of the Dean. \nEvent Date: Wednesday\, Apr. 14\, 5:30 p.m.\nPlatform: Zoom\nPrice: Free \nRegister here.
URL:https://x-reality.humspace.ucla.edu/event/futures-in-storytelling-virtual-reality-and-accessibility-2/
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/Screen-Shot-2021-04-14-at-2.56.57-PM.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20210414T173000
DTEND;TZID=UTC:20210414T183000
DTSTAMP:20260424T133354
CREATED:20210414T000248Z
LAST-MODIFIED:20210414T223133Z
UID:21746-1618421400-1618425000@x-reality.humspace.ucla.edu
SUMMARY:Futures in Storytelling: Virtual Reality and Accessibility
DESCRIPTION:Digital Flyer: UCLA Arts + Tech_April 14 \nJoin UCLA Arts for a conversation on the future of storytelling in virtual spaces and how new creators are harnessing this evolving technology to expand accessibility. \nThe conversation will be moderated by Jenna Caravello\, Assistant Professor\, Design Media Arts\, and will include Aaron Koblin\, M.F.A. ’06\, Co-Founder and President\, Supernatural/Within; Joshua To\, B.A. ’05\, Director\, Design-Hardware & Services\, Google; and Samantha Gorman\, Co-Director\, Tender Claws. \nThis event is presented by the UCLA School of the Arts and Architecture Office of the Dean. \nEvent Date: Wednesday\, Apr. 14\, 5:30 p.m.\nPlatform: Zoom\nPrice: Free \nRegister here.
URL:https://x-reality.humspace.ucla.edu/event/futures-in-storytelling-virtual-reality-and-accessibility/
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/Screen-Shot-2021-04-14-at-2.56.57-PM.png
ORGANIZER;CN="UCLA School of Arts and Architecture":MAILTO:janemccarthy@arts.ucla.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20210406
DTEND;VALUE=DATE:20210408
DTSTAMP:20260424T133354
CREATED:20210405T235757Z
LAST-MODIFIED:20210413T000032Z
UID:21734-1617667200-1617839999@x-reality.humspace.ucla.edu
SUMMARY:XR @ Michigan Summit
DESCRIPTION:https://ai.umich.edu/blog/michigan-xr-summit-2021/ \n\n\n\nXR @ Michigan Summit brings together leaders in higher education\, business and technology on the transformative potential and challenges of virtual reality \n\n\n\nThe XR @ Michigan 2021 Summit will bring a virtual audience from all around the world onto a virtual events platform to hear from leading researchers\, higher education innovators and business leaders discuss the potential and challenges of extended reality in the classroom\, in homes and on the big screen. \n\n\n\n\nJeremy Bailenson\n\n\n\n\nFeatured speakers include a keynote address from Jeremy Bailenson\, the founding director of Stanford University’s Virtual Human Interaction Lab\, which works to better understand the psychological and behavioral effects of virtual reality. \n\n\n\nThe event\, organized by the XR Initiative at the Center for Academic Innovation\, will be held from April 6-7 from 1-5 p.m. EDT both days. The event is free and registration is required. More information on the featured panelists and a networking reception can be found on the event registration page. \n\n\n\nRegister Now | XR @ Michigan Summit \n\n\n\n“We are excited to showcase this excellent group of speakers and faculty panels. Our goal with this XR Summit is to bring together a broader community of educators and industry partners to raise awareness on how Extended Reality technologies are shaping education. Additionally\, attendees will learn about the transformative work that our faculty are doing in fields like nursing\, medicine\, architecture\, humanities\, and engineering with XR.” \n\n\n\n\n\n\n\n\n\nThere will be presentations delivered by executives from Walt Disney Studios\, HP and Microsoft on how their businesses utilize the latest in virtual\, augmented\, and mixed reality technologies. Faculty innovators at University of Michigan who work with the XR Initiative to bring virtual reality technology into their classrooms will also speak at the event including a team from the Medical School and School of Nursing\, and faculty from LSA\, School of Education\, Taubman College of Architecture and Urban planning\, College of Engineering and the School of Music\, Theatre & Dance. \n\n\n\nThe program will be hosted on the virtual events program Hopin and will host a networking reception in AltspaceVR. An RSVP and an AltspaceVR account is required to attend the reception. The reception will be hosted by Nelson and Alan Smithson\, co-founder of of the MEtaVRse\, on a virtual recreation of the U-M campus Diag. The virtual diag was created by students at the Center for Academic Innovation. \n\n\n\nThe summit will also feature a student showcase of XR project updates and work from students at the University of Michigan. The event is sponsored by Microsoft\, Lenovo\, AWE\, and the VR/AR Association. \n\n\n\n“This is an opportunity to see first hand how Michigan is shaping the future of education with XR technologies. While this summit will be held virtually\, this is a chance to learn about how VR and AR technologies have the power to bring people closer together\,” Nelson said.
URL:https://x-reality.humspace.ucla.edu/event/xr-michigan-summit/
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2021/04/xr.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20210228
DTEND;VALUE=DATE:20210301
DTSTAMP:20260424T133354
CREATED:20210218T183839Z
LAST-MODIFIED:20210218T183839Z
UID:21722-1614470400-1614556799@x-reality.humspace.ucla.edu
SUMMARY:CFP for iLRN 2021
DESCRIPTION:CALL FOR PAPERS AND PROPOSALS \n*** Final extension of main-round submission deadline to 2021-02-28 *** \niLRN 2021: 7th International Conference of the Immersive Learning Research Network \nMay 17 to June 10\, 2021\, on iLRN Virtual Campus\, powered by Virbela\n… and across the Metaverse! \nTechnically co-sponsored by the IEEE Education Society\,\nwith proceedings to be submitted for inclusion in IEEE Xplore(r) \nConference theme: “TRANSCEND: Accelerating Learner Engagement in XR across Time\, Place\, and Imagination” \n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ \nConference website: https://immersivelrn.org/ilrn2021/ \nPDF version of this CFP available at: https://bit.ly/3qnFYRu \nThe 7th International Conference of the Immersive Learning Research Network (iLRN 2021) will be an innovative and interactive virtual gathering for a strengthening global network of researchers and practitioners collaborating to develop the scientific\, technical\, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR)\, augmented reality (AR)\, mixed reality (MR)\, and other extended reality (XR) technologies to support learners across the full span of learning–from K-12 through higher education to work-based\, informal\, and lifelong learning contexts. \nFollowing the success of iLRN 2020\, our first fully online and in-VR conference\, this year’s conference will once again be based on the iLRN Virtual Campus\, powered by VirBELA\, but with a range of activities taking place on various other XR simulation\, gaming\, and other platforms. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference\, where they may share their research findings\, experiences\, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate\, engage\, and excite learners.\nNote: Last year’s iLRN conference drew over 3\,600 attendees from across the globe\, making the scheduling of sessions a challenge. This year’s conference activities will be spread over a four-week period so as to give attendees more opportunities to participate at times that are conducive to their local time zones. \n##### TOPIC AREAS ##### \nXR and immersive learning in/for: \nSerious Games • 3D Collaboration • eSports • AI & Machine Learning • Robotics • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Higher Ed & Workforce STEM  • Museums & Libraries • Informal Learning • Community & Civic Engagement  • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation \n##### SUBMISSION STREAMS & CATEGORIES ##### \nACADEMIC STREAM (Refereed paper published in proceedings):\n– Full (6-8 pages) paper for oral presentation\n– Short paper (4-5 pages) for oral presentation\n– Work-in-progress paper (2-3 pages) for poster presentation\n– Doctoral colloquium paper (2-3 pages) \nPRACTITIONER STREAM (Refereed paper published in proceedings):\n– Oral presentation\n– Poster presentation\n– Guided virtual adventures\n– Immersive learning project showcase \nNONTRADITIONAL SESSION STREAM (1-2 page extended abstract describing session published in proceedings):\n– Workshop\n– Special session\n– Panel session \n##### SESSION TYPES & SESSION FORMATS ##### \n– Oral Presentation: Pre-recorded video + 60-minute live in-world discussion with\nothers presenting on similar/related topics (groupings of presenters into sessions determined by Program Committee)\n– Poster Presentation: Live poster session in 3D virtual exhibition hall; pre-recorded video optional\n– Doctoral Colloquium: 60-minute live in-world discussion with other doctoral researchers; pre-recorded video optional\n– Guided Virtual Adventures: 60-minute small-group guided tours of to various social and collaborative XR/immersive environments and platforms\n– Immersive Learning Project Showcase: WebXR space to assemble a collection of virtual artifacts\, accessible to attendees throughout the conference\n– Workshop: 1- or 2-hour live hands-on session\n– Special Session: 30- or 60-minute live interactive session held in world; may optionally be linked to one or more papers\n– Panel Session: 60-minute live in-world discussion with a self-formed group of 3-5 panelists (including a lead panelist who serves as a moderator) \nPlease see the conference website for templates and guidelines. \n##### PROGRAM TRACKS ##### \nPapers and proposals may be submitted to one of 10 program tracks\, the first nine of which correspond to the iLRN Houses of application\, and the tenth of which is intended for papers making knowledge contributions to the learning sciences\, computer science\, and/or game studies that are not linked to any particular application area: \nTrack 1. Assessment and Evaluation (A&E)\nTrack 2. Early Childhood Development & Learning (ECDL)\nTrack 3. Galleries\, Libraries\, Archives\, & Museums (GLAM)\nTrack 4. Inclusion\, Diversity\, Equity\, Access\, & Social Justice (IDEAS)\nTrack 5. K-12 STEM Education\nTrack 6. Language\, Culture\, & Heritage (LCH)\nTrack 7. Medical & Healthcare Education (MHE)\nTrack 8. Nature & Environmental Sciences (NES)\nTrack 9. Workforce Development & Industry Training (WDIT)\nTrack 10. Basic Research and Theory in Immersive Learning (not linked to any particular application area) \n##### PAPER/PROPOSAL SUBMISSION & REVIEW ##### \nPapers for the Academic Stream and extended-abstract proposals for the Nontraditional Session Stream must be prepared in standard IEEE double-column US Letter format using Microsoft Word or LaTeX\, and will be accepted only via the online submission system\, accessible via the conference website (from which guidelines and templates are also available). \nProposals for the Practitioner Stream are to be submitted via an online form\, also accessible from the conference website. \nA blind peer-review process will be used to evaluate all submissions. \n##### IMPORTANT DATES ##### \n– Main round* submission deadline — all submission types welcome: 2021-02-28 (FINAL extension)\n– Late round* submission deadline — Work-in-progress papers\, practitioner presentations\, and – nontraditional sessions only: 2021-03-22\n– Notification of review outcomes from main submission round: 2021-04-06\n– Camera-ready papers for proceedings due — Full and short papers: 2021-04-16\n– Presenter registration deadline — Full and short papers (also deadline for early-bird registration rates): 2021-04-16\n– Notification of review outcomes from late submission round: 2021-04-20\n– Camera-ready work-in-progress papers and nontraditional session extended abstracts for proceedings due; final practitioner abstracts for conference program due: 2021-04-30\n– Presenter registration deadline — Work-in-progress papers\, practitioner presentations\, and nontraditional sessions (also deadline for regular registration rates): 2021-04-30\n– Deadline for uploading presentation materials (videos\, slides for oral presentations\, posters for poster presentations): 2021-05-10\n– All presenters to attend a mandatory orientation and training session on the iLRN Virtual Campus (choose from several days/times): 2021-05-11 to 2021-05-14\n– Conference dates: 2021-05-17 to 2020-06-10 \n*Full and short papers can only be submitted in the main round. \n##### PUBLICATION & INDEXING ##### \nAll accepted and registered papers in the Academic Stream that are presented at iLRN 2021 and all extended abstracts describing the Nontraditional Sessions presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore(r) digital library. \nContent loaded into Xplore is made available by IEEE to its abstracting and indexing partners\, including Elsevier (Scopus\, EiCompendex)\, Clarivate Analytics (CPCI–part of Web of Science) and others\, for potential inclusion in their respective databases. In addition\, the authors of selected papers may be invited to submit revised and expanded versions of their papers for possible publication in the IEEE Transactions on Learning Technologies (2019 JCR Impact Factor: 2.714)\, the Journal of Universal Computer Science (2019 JCR Impact Factor: 0.91)\, or another Scopus and/or Web of Science-indexed journal\, subject to the relevant journal’s regular editorial and peer-review policies and procedures. \n##### CONTACT ##### \nInquiries regarding the iLRN 2020 conference should be directed to the Conference Secretariat at mailto:conference@immersivelrn.org. \nGeneral inquiries about iLRN may be sent to mailto:info@immersivelrn.org.
URL:https://x-reality.humspace.ucla.edu/event/cfp-for-ilrn-2021/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20201113T000000
DTEND;TZID=UTC:20201114T000000
DTSTAMP:20260424T133354
CREATED:20200812T185732Z
LAST-MODIFIED:20200812T185732Z
UID:21641-1605225600-1605312000@x-reality.humspace.ucla.edu
SUMMARY:Global XR Bootcamp 2020
DESCRIPTION:The Online Global XR Bootcamp 2020 will be the biggest online Virtual\, Augmented and Mixed Reality event in the world.\n\n\n\nThe Online Global XR Bootcamp 2020 will be the biggest online Virtual\, Augmented and Mixed Reality event in the world. The event will consist of a 24 hour live stream of high quality sessions by global speakers planned around the world through all the timezones.\n \nAnd that is not all! Organizers have the ability to organize an online meetup in virtual reality as a community gathering\, and if they want to\, even with the ability to host sessions by local heroes. As organizer you have the choice to organize online activities at one or two days  and even which part of the day suits your group the best.\n \nBe part of this great community and sign up as organizer or sign up as attendee at one of the many online events taking place all over the world. Watch content about virtual reality\, augmented reality\, mixed reality\, WebXR and machine learning and AI brought to you by local heroes\, or just stop by to meet with others from the local community.
URL:https://x-reality.humspace.ucla.edu/event/global-xr-bootcamp-2020/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200807T070000
DTEND;TZID=America/Los_Angeles:20200807T130000
DTSTAMP:20260424T133354
CREATED:20200805T205052Z
LAST-MODIFIED:20200805T205052Z
UID:21637-1596783600-1596805200@x-reality.humspace.ucla.edu
SUMMARY:Beyond Zoom: XR For Teaching and Research in the COVID-19 Era
DESCRIPTION:Conference on applying remote teaching experiences from COVID-19 to future XR-enabled classes.\n\n\n\n\n\n\nAbout this Event\n\n\nA Virtual Conference – Friday\, August 7\, 2020\, 10AM-4PM (EDT/UTC-4) \nRegistration closes August 5 at noon \nProgram: http://dartgo.org/covid-xr-conf \nRecent large scale engagement with remote learning has brought to the fore the challenges of teaching and learning in an online environment. While technologies like videoconferencing and learning management systems have drawn a great deal of critical review and pedagogical development\, we can also apply the lessons of higher education’s sudden foray into mass remote teaching to other types of tools. In particular\, XR–a catch-all term including augmented and virtual reality\, as well as related technologies for spatial and pervasive computing–holds both great potential and challenges for educational use under pandemic conditions. \nThis virtual conference will explore areas where XR can mitigate the challenges of engaging with students remotely as well as investigate new opportunities to apply XR technologies across remote\, face-to-face\, or hybrid environments. In particular\, are there opportunities to use XR to help teach within or across disciplines such as laboratory science\, clinical education\, studio art\, fieldwork\, or other object- and place-based teaching. This even will be built around brief (5-minute) presentations that will be organized into sessions to seed generative discussions as part of a day-long event. \nSend Questions to covid.xr.conf@gmail.com \nHOSTS \nInformation\, Technology\, and Consulting; The Neukom Institute; Film and Media Studies @ Dartmouth College \nOnline Learning Initiative @ University of Pennsylvania
URL:https://x-reality.humspace.ucla.edu/event/beyond-zoom-xr-for-teaching-and-research-in-the-covid-19-era/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20191121T190000
DTEND;TZID=America/Los_Angeles:20191121T210000
DTSTAMP:20260424T133354
CREATED:20191119T195613Z
LAST-MODIFIED:20191119T195613Z
UID:21605-1574362800-1574370000@x-reality.humspace.ucla.edu
SUMMARY:Virtual Production Panel presented by XRLA
DESCRIPTION:Virtual production techniques involving real-time engines are becoming mainstream within media creation pipelines\, and there’s a shortage of experts in this quickly growing field. Virtual production sits at the crossroads between emerging technology such as virtual reality\, and existing workflows found in traditional visual effects pipelines. \n\n\n\n\n\n\n\n\n\n\nAt this event our experts will be discussing some of the most popular strategies currently used in virtual production. Join us as we explore roles and techniques for pre-production\, on-set supervision\, and post-production. Food and beverages will be provided\, and the event is FREE! \n\n\n\n\n\n\n\n\n\n  \nScheduleAttendee check-in will start approximately 7pm.Panel will start at 8pm and end at 9pm.LocationThe event will be held at Phase Two in Culver City November 21st5877 Obama Blvd\, Los Angeles\, CA 900165877 Obama Blvd\, Los Angeles\, CA 90016 \n  \n\n\n\n\n\n\n\n\n\nPanelists: \n  \nDaniel Gregoire – CEO of Halon Entertainment.https://www.halon.com/ \n\n\n\n\n\n\n\n\n\n\nAndrew Cochrane – Head of Immersive Content at Springbok Entertainment.http://www.andrew-cochrane.com/biography/ \n\n\n\n\n\n\n\n\n\n\nEliot Mack – Founder of Lightcraft Technologyhttp://www.lightcrafttech.com/ \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n  \nRSVP on Eventbrite: https://www.eventbrite.com/e/virtual-production-expert-panel-xrla-event-tickets-78104620021 \n\n\n\n\n\n\n\n\n\n\n\n\n\nThis event is not a UCLA hosted or affiliated event\, but is shared here as it may interest those in the UCLA XR community. Please check the links above and contact event coordinators for any additional information.
URL:https://x-reality.humspace.ucla.edu/event/virtual-production-panel-presented-by-xrla/
LOCATION:Phase Two\, 5877 Obama Blvd\, Los Angeles\, CA\, 90016
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20191105T183000
DTEND;TZID=UTC:20191105T213000
DTSTAMP:20260424T133354
CREATED:20191016T011007Z
LAST-MODIFIED:20191016T011007Z
UID:246-1572978600-1572989400@x-reality.humspace.ucla.edu
SUMMARY:AWE Nite LA: Immersive Technology for Location Based Entertainment
DESCRIPTION:Because of the complexity of the technology\, Virtual Reality and Augmented Reality are very competitive industries. However\, designing and building experiences for VR and AR location-based entertainment takes the complexity and competitiveness to another level. This event will focus on what is needed to create a successful location-based entertainment business from an economic\, operational\, and strategic point of view. \nPaul Rock\, Co-Founder of Another Reality\, will moderate a panel of speakers\, including Brent Bushnell\, Co-Founder of Two Bit Circus\, Joanna Popper\, Head of Location Based Entertainment at HP\, Robyn Janz\, Technical Project Manager at Igloo Vision\, and Micah Jackson\, Founder of Esqapes. \nFor details regarding times\, location\, and pricing\, see the MeetUp and Evite event pages. \nThis event is not a UCLA hosted or affiliated event\, but is shared here as it may interest those in the UCLA XR community. Please check the links above and contact event coordinators for any additional information.
URL:https://x-reality.humspace.ucla.edu/event/awe-nite-la-immersive-technology-for-location-based-entertainment/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20191023T190000
DTEND;TZID=America/Los_Angeles:20191023T210000
DTSTAMP:20260424T133354
CREATED:20191016T004753Z
LAST-MODIFIED:20191018T195242Z
UID:241-1571857200-1571864400@x-reality.humspace.ucla.edu
SUMMARY:XR Media Hardware Panel: Applications and Usage
DESCRIPTION:Hosted through MeetUp\, this XRLA community group will be having a panel on Wednesday\, October 23\, 2019\, from 7:00 PM to 9:00 PM at the WeWork Fine Arts Building. The panel of speakers include: Simon Ko\, Operations Developer at Altered Mechanics\, Blake Taylor\, Director of Engineering at Magic Leap\, and Christine Barron\, Director of Software at Mira Labs. For more details about the event\, see: https://www.meetup.com/XRLA_Meetup/events/264789996/  \nYou can join the XRLA community at: https://www.meetup.com/XRLA_Meetup/ \n  \nThis event is not a UCLA hosted or affiliated event\, but is shared here as it may interest those in the UCLA XR community. Please check the links above and contact event coordinators for any additional information.
URL:https://x-reality.humspace.ucla.edu/event/xr-media-hardware-panel-applications-and-usage/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20191023T180000
DTEND;TZID=UTC:20191023T210000
DTSTAMP:20260424T133354
CREATED:20191018T201739Z
LAST-MODIFIED:20191018T201739Z
UID:250-1571853600-1571864400@x-reality.humspace.ucla.edu
SUMMARY:UCLA Residential Life TechFair
DESCRIPTION:Enter a world of Augmented Reality (AR)\, Virtual Reality (VR)\, ESports/Video & Board Gaming\, Music Production/Beat Making\, plus so much more at TechFair: AR\, VR\, Gaming\, Music & More \nWhether you are a coder\, gamer\, enthusiast or newcomer to the areas of AR/VR/Gaming/Music\, you will bask in the greatness of your peers\, faculty\, staff and industry professionals. Join this Creative Community committed to the enjoyment and evolution of these experiences. \nWhen: Wednesday\, October 23\, 2019 at 6 PM – 9 PM\nWhere: UCLA Carnesale Commons \nFacebook event page: https://www.facebook.com/events/1197110350478786/ \nVolunteer opportunities available: https://sa.ucla.edu/Forms/p/AHiK5 \nFor questions\, contact: Lab@orl.ucla.edu
URL:https://x-reality.humspace.ucla.edu/event/ucla-residential-life-techfair/
LOCATION:Carnesale Commons\, 350 De Neve Dr\, Los Angeles\, CA\, 90095\, United States
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190730T120000
DTEND;TZID=UTC:20190730T140000
DTSTAMP:20260424T133354
CREATED:20190712T162912Z
LAST-MODIFIED:20190712T162912Z
UID:215-1564488000-1564495200@x-reality.humspace.ucla.edu
SUMMARY:Positron Voyager Ride & Learn Event
DESCRIPTION:Come join us for a monthly lunch series on the future of immersive entertainment.\n\n\nWhether you’re new to the space or a seasoned pro\, this “Ride & Learn” series will showcase new trends in the fast moving space of VR/AR/XR and LBE. \nHosted by Positron\, the next-generation distribution platform for VR creators\, and by Technicolor Experience Center\, the hub of all things immersive. \n 
URL:https://x-reality.humspace.ucla.edu/event/positron-voyager-ride-learn-event/
LOCATION:Technicolor Experience Center\, 3237 S La Cienega Blvd\, Los Angeles\, CA\, 90016\, United States
ATTACH;FMTTYPE=image/jpeg:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/07/https___cdn.evbuc_.com_images_60783444_300074919979_1_original.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20190717
DTEND;VALUE=DATE:20190718
DTSTAMP:20260424T133354
CREATED:20190712T163450Z
LAST-MODIFIED:20190712T163450Z
UID:219-1563321600-1563407999@x-reality.humspace.ucla.edu
SUMMARY:Eon Reality Deeper Dive
DESCRIPTION:Fieldtrip to Eon Reality’s HQ in Irvine\, CA for a hands-on demo of their platform. I will be sending them some of our own materials so that we can see what the workflow would look like from start to finish using UCLA content. \nWe should also be obtaining demo licenses during the visit\, so that we can do some testing on campus on our own. \nPlease contact Doug Daniels if you are planning on attending: dougdaniels@library.ucla.edu
URL:https://x-reality.humspace.ucla.edu/event/eon-reality-deeper-dive/
LOCATION:Eon Reality\, 39 Parker Suite 100\, Irvine\, CA\, 92618\, United States
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/07/flatLogo1-3.png
ORGANIZER;CN="Doug Daniels":MAILTO:dougdaniels@library.ucla.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190607T140000
DTEND;TZID=UTC:20190607T150000
DTSTAMP:20260424T133354
CREATED:20190524T003424Z
LAST-MODIFIED:20190530T171425Z
UID:137-1559916000-1559919600@x-reality.humspace.ucla.edu
SUMMARY:A Guided Tour of the UCLA Simulation Center - Learning Resource Center\, A-Level
DESCRIPTION:The mission of the UCLA Simulation Center is to improve patient safety and advance healthcare education through deliberate practice\, interprofessional team training\, and innovative research using multimodal simulations. \nThe UCLA Simulation Center gratefully acknowledges Maxine and Eugene Rosenfeld\, whose generosity has helped UCLA maintain its role as a leader in this technology. UCLA was among the first institutions to integrate simulation technology\, which has now become a standard for medical education\, surgical training and health care team training. Such programs have resulted in improved performance\, quicker response time\, and less deviation from practice standards. Healthcare simulators increase trainee confidence and competence\, improve patient safety\, and can also yield cost and process efficiencies. UCLA’s Simulation Training Program has grown steadily to meet a growing list of educational objectives within the David Geffen School of Medicine at UCLA and its affiliated partners and schools thanks in large part to the vision and commitment of Maxine and Gene.
URL:https://x-reality.humspace.ucla.edu/event/ucla-simulation-center-tour/
LOCATION:UCLA Simulation Center\, 700 Westwood Plaza\, Los Angeles\, CA\, 90024
ATTACH;FMTTYPE=image/jpeg:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/home1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20190606
DTEND;VALUE=DATE:20190607
DTSTAMP:20260424T133354
CREATED:20190513T175115Z
LAST-MODIFIED:20190513T175115Z
UID:68-1559779200-1559865599@x-reality.humspace.ucla.edu
SUMMARY:DMA Senior Show on June the 6th
DESCRIPTION:DMA Senior Show on June the 6th in the Experimental Digital Arts (EDA). The exhibition opens at 5:00pm on June 6th and will remain open for five to seven days from 10am to 5:00pm.
URL:https://x-reality.humspace.ucla.edu/event/dma-senior-show-on-june-the-6th/
LOCATION:Experimental Digital Arts\, Broad Art Center\, 1250\, 240 Charles E Young Dr N\, Los Angeles\, CA\, 90095\, United States
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20190530T130000
DTEND;TZID=America/Los_Angeles:20190530T170000
DTSTAMP:20260424T133354
CREATED:20190511T001342Z
LAST-MODIFIED:20190530T164129Z
UID:55-1559221200-1559235600@x-reality.humspace.ucla.edu
SUMMARY:Open House: Shattuck Lab\, Multiuser Virtual Reality Environment for Visualizing Neuroimaging Data - NRB225
DESCRIPTION:Dr David Shattuck will be demonstrating a virtual reality environment that’s been developed for interactive visualization of neuroimaging data. His system uses the HTC Vive to present a room-sized virtual experience for data exploration and can currently accommodate four simultaneous users. Though still an early work\, it offers a new way of exploring structural and diffusion MRI of the brain. In particular\, his framework provides interactive visualization of volumetric MRI\, surface models\, tensor glyphs\, and streamline tractography. The system can also be used to explore imaging data of other anatomical structures. More information on this system can be found in his recent paper\, “Multiuser Virtual Reality Environment for Visualizing Neuroimaging Data”(http://dx.doi.org/10.1049/htl.2018.5077). \n \nThe lab is on the 2nd floor of NRB at the top of the stairs from the lobby. They are behind a set of double doors. If you are facing the doors\, there is an intercom on the right. Press the red button to be let into the lab. The VR demo will be in the theater\, which is just to the right of the entrance.
URL:https://x-reality.humspace.ucla.edu/event/open-house-shattuck-lab/
LOCATION:Gordon Neuroscience Research Building\, NRB225\, 635 Charles E Young Dr\, Los Angeles\, CA\, 90095\, United States
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/2019-05-10-16_50_52-UCLA-Brain-Mapping-Center.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190524T120000
DTEND;TZID=UTC:20190524T170000
DTSTAMP:20260424T133354
CREATED:20190510T233305Z
LAST-MODIFIED:20190510T233848Z
UID:44-1558699200-1558717200@x-reality.humspace.ucla.edu
SUMMARY:Open House - Bionics Lab\, Engineering IV Room 18-111
DESCRIPTION:Visits to this lab will begin at the top of the hour: 12p\, 1p\, 2p\, 3p\, and 4p.\nThe Bionics Lab at UCLA is a research group aiming to develop science\, technology\, and human resources at the interface between robotics\, biological systems\, and medicine. The goal is to produce useful\, innovative research and technology as well as trained researchers fluent in both science\, engineering\, biological systems\, and robotics. The primary research fields of the Bionics Lab are medical robotics and biorobotics including surgical robotics\, and wearable robotics as they apply to the following fields: control\, human motor control\, neural control\, human and brain machine interfaces\, motor control rehabilitation (stroke)\, brain plasticity\, haptics\, virtual reality\, teleoperation\, biomechanics (full body kinematics and dynamics as well as  soft/hard tissues biomechanics). \nResearch in these fields is conducted as part of a collaboration efforts with the UCLA medical school – CASIT (Center for Advanced Surgical and Interventional Technology) as well as other medical schools such as UCSF and University of Washington. \n \nThe lab is at Engineering IV Room 18-111 (ground floor) – The first room on the right as you enter the building from the front.
URL:https://x-reality.humspace.ucla.edu/event/open-house-bionics-lab-engineering-iv-room-18-111/
LOCATION:Engineering IV Room 18-111\, 420 Westwood Plaza\, Los Angeles\, CA\, 90095\, United States
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/2019-05-10-16_32_40-UCLA-_-Bionics-Lab.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190520T190000
DTEND;TZID=UTC:20190520T200000
DTSTAMP:20260424T133354
CREATED:20190513T175945Z
LAST-MODIFIED:20190518T005152Z
UID:71-1558378800-1558382400@x-reality.humspace.ucla.edu
SUMMARY:Erin Cooney Performance with Immersive Technology - Broad Art Center\, EDA Space
DESCRIPTION:Erin Cooney\, DMA Graduate Student\, will be showing a live dance performance that is choreographed to use live body cams connected directly to the Immersive environment. This is showing on May 20th. \nBODY/SITE/SEEN is a multimedia dance workshop-performance made in collaboration by UCLA graduate students from Design|Media Arts\, World Arts & Cultures/Dance\, and the School of Music \nBODY/SITE/SEEN is a collaborative performance that uses dance\, music\, and multimedia to explore ideas related to embodiment and point of view. In BODY/SITE/SEEN\, the live-streams of cameras attached to dancers’ bodies are projected onto the walls of the performance space\, instigating a meditation on the bounded nature of embodiment and the fractional incompleteness of point of view. \nProject Lead: Erin Cooney (Design|Media Arts)\nDancers & Choreography: Joey Navarrete-Medina\, Sanchita Sharma\, Marianna Varviani (World Arts & Cultures/Dance)\nMusic Composition: Anthony Constantino (School of Music)\nMultimedia: Erin Cooney\, Zeynep Abes\, Nate Mohler (Design|Media Arts)\nCostuming: Berfin Ataman (Design|Media Arts) \nFor more information on her showcase BODY/SITE/SEEN\, see the event’s Facebook Page.
URL:https://x-reality.humspace.ucla.edu/event/erin-cooney-performance-with-immersive-technology/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190520T090000
DTEND;TZID=UTC:20190520T130000
DTSTAMP:20260424T133354
CREATED:20190510T231829Z
LAST-MODIFIED:20190510T233457Z
UID:37-1558342800-1558357200@x-reality.humspace.ucla.edu
SUMMARY:Open House: Suthana Laboratory\, Semel Building room 48-136
DESCRIPTION:The Suthana laboratory provides a novel platform that allows for wireless and programmable recording and stimulation of deep brain activity in freely moving human participants. The lab has integrated the platform with external biometrics (e.g.\, heart rate\, skin conductance\, respiration\, eye tracking\, and scalp EEG) and state of the art virtual (and augmented) reality (VR/AR) technology. This first-of-its kind research platform for programmable deep brain recording and stimulation\, external biometrics and VR/AR allows for a naturalistic and ecologically valid environment for elucidating the neural mechanisms underlying freely moving human behaviors and developing and testing viable therapies for patients with neurologic and psychiatric disorders. \n \nTake H-elevators to 4th floor. Turn right and take the first hallway to the right. The lab is on the right side\, room # 48-136. Please call (310) 343-9628 if you need more directions.\nFurther details \nThe Suthana laboratory has a state-of-the-art motion capture space for mobile brain imaging housed in a 400 square foot room in suite 48-136 of the Jane and Terry Semel Institute for Neuroscience and Human Behavior. This space is equipped with 24 wall mounted high-resolution cameras (Optitrack\, Natural Point\, Inc.) for sub-millimieter motion capture and body positioning. This includes 18 Prime 13W cameras each with a 3.5 mm stock lens (82° horizontal FOV and 70° vertical FOV\, 850nm band-pass filter\, 800 nM (infrared) or 700 nm (Visible) filter switcher)\, 1280 x 1024 resolution with a frame rate of 30-240 FPS\, 4.2 ms latency\, and shutter speed of up to 3.9 msec. For facial emotion capture there are an additional 6 Prime 13 cameras each with a 5.5 mm stock lens (56° horizontal FOV and 46° vertical FOV\, 850nm band-pass filter\, 800 nM (infrared) or 700 nm (Visible) filter switcher)\, 1280 x 1024 resolution with a frame rate of 30-240 FPS\, 4.2 ms latency\, and shutter speed of up to 3.9 msec. Motion capture suits\, reflective markers are used in conjunction with specialized software\, Motive and Camera SDK (Natural Point\, Inc.)\, that allows for kinematic labeling through development of subjects’ skeletal structure using sub-millimiter marker labels\, real time output\, full real-time control of cameras\, and syncing capability with behavioral paradigm and neural data. \nThe VR/AR environments are programmed using the Unity game engine and the C# language to implement customized immersive environments with controlled stimuli and functionalities. Using motion capture cameras\, the participants’ locations are mirrored real-time in the VR/AR application. VR/AR headsets are all equipped with eye tracking and include the SMI Samsung gear\, HTC Vive\, HoloLens and Magic Leap. \nHeart rate\, skin conductance\, and respiration are recorded using the wireless BioNomadix Smart Center (Biopac). Data is streamed in real-time to the computer that is running the MoCap system for synchronization of multiple data streams. \nMobile Scalp EEG is recorded with the EEGOSPORTS WaveGuard 64-channel EEG and eego mylab system (ANT Neuro) for real-time recording and compatibility with DBS. The amplifier (weight =~500 g) and data acquisition tablet (VAIO™ Ultrabook®\, Sony) are battery powered and are carried by the participant in a small backpack allowing for scalp EEG in real-time through access via WIFI. The eego mylab system has a sampling rate of up to 16 KHz capable of handling large DBS artifacts with a less than 10 msec recovery rate. Electrode positions can be digitized and registered to individual participant MRIs using Xensor software (ANT Neuro).
URL:https://x-reality.humspace.ucla.edu/event/open-house-suthana-laboratory-semel-building-room-48-136/
LOCATION:Semel Building room 48-136\, 760 Westwood Plaza\, Los Angeles\, CA\, 90024\, United States
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/logneuro1.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20190515T121500
DTEND;TZID=America/Los_Angeles:20190515T134500
DTSTAMP:20260424T133354
CREATED:20190510T230819Z
LAST-MODIFIED:20190510T232618Z
UID:30-1557922500-1557927900@x-reality.humspace.ucla.edu
SUMMARY:VR Showcase: UCLA Game Lab\, Broad Art Center Room 3252
DESCRIPTION:Is VR revolutionary or is it hype? As with any form of emerging technology\, high expectations tend to detract from the experience itself; and VR experiences that ARE mainstream enough\, often disappoint users. Let’s put aside “the future is now” argument and focus on the content that actually shows the bold spirit of innovation among independent artists that haven’t had a chance to share their work. This mini showcase is an exclusive selection of unique under the radar VR experiences. Dive into a day of narrative worlds\, social media cultures\, immersive designs\, game theory\, and transmedia activism!
URL:https://x-reality.humspace.ucla.edu/event/vr-showcase-ucla-game-lab-broad-art-center-room-3252/
LOCATION:Broad Art Center Room 3252\, 240 Charles E Young Dr N\, Los Angeles\, CA\, 90095\, United States
ATTACH;FMTTYPE=image/png:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/game-lab.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20190513T093000
DTEND;TZID=America/Los_Angeles:20190513T123000
DTSTAMP:20260424T133354
CREATED:20190510T224539Z
LAST-MODIFIED:20190510T232602Z
UID:11-1557739800-1557750600@x-reality.humspace.ucla.edu
SUMMARY:Open House: The Media Arts Lab in Melnitz Hall Room 1470
DESCRIPTION:Media Arts Lab: \nThe Media Arts Lab is located in the Department of Film\, Television & Digital Media in the UCLA School of Theater\, Film & Television. The lab is in Melnitz Hall\, room 1470\, and features a 26’x14’ pre-lit\, 3-wall green screen cyc on a 1200 square foot stage. It also has two HTC Vive and 6 Oculus Rift VR viewing stations and a variety of camera systems for mono- and stereoscopic 360-degree video. The lab is in the process of being outfitted with laser projection and surround sound.
URL:https://x-reality.humspace.ucla.edu/event/open-house-the-media-arts-lab-in-melnitz-hall-room-1470/
LOCATION:Melnitz Hall Room 1470\, 235 Charles E Young Dr E\, Los Angeles\, CA\, 90024\, United States
ATTACH;FMTTYPE=image/jpeg:https://x-reality.humspace.ucla.edu/wp-content/uploads/2019/05/VirtualXroyce360narrow.jpg
END:VEVENT
END:VCALENDAR