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UCLA Tech Fair Brief Recap

TechFair 2019 Graphic Banner Image

 

Tech Fair graphic banner

On October 23rd, the UC Learning Centers hosted the annual tech fair for students who were interested in playing with equipment relating to AR/VR. It was also a great opportunity to expose them to various use cases and to encourage them to explore different careers options within STEM. The following are some shots taken at the fair as students trickled in to connect with various booths and play with the demoes.

A crowd of students gather around two virtual reality headset demoes
A crowd of students gather around two virtual reality headset demoes
A group of students huddled around the UCLA Makerspace Booth

A group of students huddled around the UCLA Makerspace Booth
UCLA Makerspace booth with the Oculus Rift demoes in the background.

UCLA Makerspace booth with the Oculus Rift demoes in the background.
Students waiting in line in front of the DJ's stage to have their portraits digitally drawn in real-time.

Students waiting in line in front of the DJ’s stage to have their portraits digitally drawn in real-time.
Closer shot of students using the Oculus Quests.

Closer shot of students using the Oculus Quests.
UCLA Makerspace booth with the Oculus Rift demoes in the background.

UCLA Makerspace booth with the Oculus Rift demoes in the background.

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Along with Makerspace, UCLA Esports, Bird, and other vendors, there was a dedicated booth to showcase Augmented Reality in which Anthony Caldwell (the Manager and Resident Technologist at the Scholarly Innovation Lab in YRL) deployed using Vectorworks. Many of the students were wowed by the ease of use as we showed them how to easily upload a 3D model created through Vectoworks into the cloud where it takes anywhere from 10 – 30 seconds of construction until it appear on your IPAD through their dedicated app. 

More companies are finding it lucrative and time-saving to invest in integrated features that lower the entry level to immersive experiences. It’s important for students to learn about the ever-changing technological space. Tools like those presented allow users to spend more time creating and scoping the content rather than wrestling with the interface itself.

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